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Games : An Introduction (With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman)
Kategorie Beschreibung
037beng
077a428156681 : ‡Freyermuth, Gundolf S., 1955 - : Games, game design, game studies
087 978-3-8376-2983-5
087q978-3-8376-2983-5
100 Freyermuth, Gundolf S. ¬[VerfasserIn]¬
104bZimmerman, Eric
331 Games | Game Design | Game Studies
335 An Introduction (With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman)
410 Bielefeld
412 transcript Verlag
425 2015
425a2015
433 1 Online-Ressource
451 Edition Medienwissenschaft ; 20
527 : ‡Freyermuth, Gundolf S., 1955 - : Games, game design, game studies
527 Available in another formISBN: 978-3-8376-2983-5
527 Druckausg.
540aISBN 978-3-8394-2983-9
700 |JF
700 |SOC
700 |9744
700 |JFD
700 |SOC052000
700b|306.4870285
700b|330
700g1272047520 MS 7965
700g139138072X ST 324
750 How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.
902s 208888152 Computerspiel
902s 216497035 Medienästhetik
012 504107313
081 Freyermuth, Gundolf S.: Games | Game Design | Game Studies
100 E-Book UTB-scholars EBS
125aElektronischer Volltext - Campuslizenz
655e$uhttps://elibrary.utb.de/doi/book/10.5555/9783839429839
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