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Computer Graphics for Java Programmers
Kategorie
Beschreibung
036a
XA-DE
037b
eng
077a
494519460 Druckausg.: ‡Ammeraal, Leendert: Computer graphics for Java programmers
087q
978-3-319-63356-5
100
Ammeraal, Leen
104b
Zhang, Kang ¬[VerfasserIn]¬
331
Computer Graphics for Java Programmers
403
3rd ed. 2017
410
Cham
412
Springer
425
2017
425a
2017
433
Online-Ressource (IX, 387 p. 175 illus., 54 illus. in color, online resource)
451b
SpringerLink. Bücher
527
Druckausg.: ‡Ammeraal, Leendert: Computer graphics for Java programmers
527
Printed editionISBN: 978-3-319-63356-5
540a
ISBN 978-3-319-63357-2
700
|UML
700
|COM012000
700b
|006.6
700c
|T385
700g
1270877445 ST 250
700g
1270945688 ST 320
750
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource
753
1 - Elementary Concepts -- 2 - Applied Geometry -- 3 - Geometrical Transformations -- 4 - Classic 2D Algorithms -- 5 - Perspective and 3D Data Structure -- 6 - Hiddden-Line and Hidden-Face Removal -- 7 - Color, Texture, and Shading -- 8 - Fractals -- Appendix A - Interpolation of 1/z -- Appendix B - Class Obj3D -- Appendix C - Hidden-Line Tests and Implementation -- Appendix D - Several 3D Objects -- Appendix E - Hints and Solutions to Exercises -- Bibliography -- Index
902s
208888101 Computergrafik
902s
212063782 Java <Programmiersprache>
907s
208888101 Computergrafik
907s
212063782 Java <Programmiersprache>
012
495044539
081
Ammeraal, Leen: Computer Graphics for Java Programmers
100
Springer E-Book
125a
Elektronischer Volltext - Campuslizenz
655e
$uhttp://dx.doi.org/10.1007/978-3-319-63357-2
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