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Computer Graphics for Java Programmers
Kategorie Beschreibung
036aXA-DE
037beng
077a494519460 Druckausg.: ‡Ammeraal, Leendert: Computer graphics for Java programmers
087q978-3-319-63356-5
100 Ammeraal, Leen
104bZhang, Kang ¬[VerfasserIn]¬
331 Computer Graphics for Java Programmers
403 3rd ed. 2017
410 Cham
412 Springer
425 2017
425a2017
433 Online-Ressource (IX, 387 p. 175 illus., 54 illus. in color, online resource)
451bSpringerLink. Bücher
527 Druckausg.: ‡Ammeraal, Leendert: Computer graphics for Java programmers
527 Printed editionISBN: 978-3-319-63356-5
540aISBN 978-3-319-63357-2
700 |UML
700 |COM012000
700b|006.6
700c|T385
700g1270877445 ST 250
700g1270945688 ST 320
750 This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource
753 1 - Elementary Concepts -- 2 - Applied Geometry -- 3 - Geometrical Transformations -- 4 - Classic 2D Algorithms -- 5 - Perspective and 3D Data Structure -- 6 - Hiddden-Line and Hidden-Face Removal -- 7 - Color, Texture, and Shading -- 8 - Fractals -- Appendix A - Interpolation of 1/z -- Appendix B - Class Obj3D -- Appendix C - Hidden-Line Tests and Implementation -- Appendix D - Several 3D Objects -- Appendix E - Hints and Solutions to Exercises -- Bibliography -- Index
902s 208888101 Computergrafik
902s 212063782 Java <Programmiersprache>
907s 208888101 Computergrafik
907s 212063782 Java <Programmiersprache>
012 495044539
081 Ammeraal, Leen: Computer Graphics for Java Programmers
100 Springer E-Book
125aElektronischer Volltext - Campuslizenz
655e$uhttp://dx.doi.org/10.1007/978-3-319-63357-2
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