Vorliegende Sprache |
eng |
Hinweise auf parallele Ausgaben |
398185166 Druckausg.: ‡Design thinking research |
ISBN |
978-3-319-01302-2 |
Name |
Leifer, Larry |
Plattner, Hasso ¬[Hrsg.]¬ |
ANZEIGE DER KETTE |
Plattner, Hasso ¬[Hrsg.]¬ |
Name |
v ¬[Hrsg.]¬ |
T I T E L |
Design Thinking Research - Building Innovation Eco-Systems |
Verlagsort |
Cham ; s.l. |
Verlag |
Springer International Publishing |
Erscheinungsjahr |
2014 |
2014 |
Umfang |
Online-Ressource (VIII, 252 p. 72 illus, online resource) |
Reihe |
Understanding Innovation |
Notiz / Fußnoten |
Description based upon print version of record |
Weiterer Inhalt |
Preface; Contents; Part I: All Design Activity Is Ultimately Social in Nature; Introduction; 1 Why Do We Need Innovation-Eco-systems?; 1.1 Rules of Design Thinking; 1.2 Innovation Eco-system Design Requirements; 2 The HPI Design Thinking Research Program; 2.1 Program Vision; 2.2 Program Priorities; 2.3 Road Map Through This Book; 2.4 Part I: All Design Activity Is Ultimately Social in Nature; 2.5 Part II: Design Thinkers Must Preserve Ambiguity; 2.6 Part III: All Design Is Re-Design; 2.7 Part IV: Make Ideas Tangible; 3 Summary; Student Teams in Search of Design Thinking. 1 Introduction and Background2 Research Methods and Analysis; 3 Analysis; 4 Coding Categories; 5 Summary, Discussion and Implications; 6 Findings; 7 Implications; References; Team Cognition and Reframing Behavior: The Impact of Team Cognition on Problem Reframing, Team Dynamics and Design Performance; 1 Introduction; 2 Expanded Data Set: Five Year Study; 2.1 Cognitive Style Data (Wilde Type); 2.2 Project Difficulty Assessment; 2.3 Project Performance Assessments; 3 The SDTE Approach; 3.1 Development of the Exercise; 3.2 SDTE and Social Sensitivity; 3.3 SDTE and Cognitive Style. 3.4 Summary of the SDTE Approach4 TeamSense: Improved Dynamics Measurement; 4.1 Need for Improved Dynamics Measurements; 4.2 Background: Embedded Sensing; 4.3 Guiding Questions and Research Approach; 4.4 Prototype Development; References; Early and Repeated Exposure to Examples Improves Creative Work; 1 Introduction; 2 Related Work; 2.1 Examples; 2.2 Research Methods; 3 Experiment; 3.1 Participants; 3.2 Procedure; 3.2.1 Labeling Features in Drawings; 4 Results; 4.1 Examples Increase Conformity; 4.2 Early Exposure Increases Uncommon Features. 4.3 Early and Repeated Exposure Leads to Higher Subjective Ratings4.4 Examples Reduce Number of Drawings; 5 Discussion; 5.1 Example Timing Affects Creative Output; 5.2 Why Did Examples Yield Fewer Drawings?; 5.3 Multiple Measures of Creativity; 6 Conclusions and Future Work; References; Part II: Design Thinkers Must Preserve Ambiguity; Impact and Sustainability of Creative Capacity Building: The Cognitive, Behavioral, and Neural Correlates of Increasing Creati...; 1 Introduction; 2 Creativity; 2.1 Building Creative Capacity. 2.2 How Does Creativity Relate to Cognition, Behavior, and the Brain?3 Experimental Design; 4 Interventions; 4.1 Creative Capacity Building Program; 4.2 Language Capacity Building Program; 5 Assessments and Data Collection; 5.1 Assessing Creativity; 5.2 Assessing Cognition and Behavior; 5.3 Assessing the Neural Correlates of Creativity; 6 Implications; 7 Looking Ahead; References; Acting with Creative Confidence: Developing a Creative Agency Assessment Tool; 1 Introduction; 2 Background; 3 Study 1: Alumni Survey; 3.1 Method; 3.1.1 Participants; 3.1.2 Procedure; 3.1.3 Materials; 3.2 Results. 3.2.1 Alumni Professional Outcomes and Their d.school Experiences |
Titelhinweis |
Druckausg.: ‡Design thinking research |
ISBN |
ISBN 978-3-319-01303-9 |
Klassifikation |
UF |
COM039000 |
KJQ |
BUS083000 |
658.406 |
658.05 |
650 |
HF54.5-54.56 |
LH 79540 |
QP 210 |
QH 500 |
Kurzbeschreibung |
All Design Activity is Ultimately Social in Nature -- Design Thinkers Must Preserve Ambiguity -- All Design is Re-design -- Make Ideas Tangible. |
2. Kurzbeschreibung |
This book summarizes the results of Design Thinking Research carried out at Stanford University in Palo Alto, California, USA, and Hasso Plattner Institute in Potsdam, Germany. The authors offer readers a closer look at Design Thinking with its processes of innovations and methods. The contents of the articles range from how to design ideas, methods, and technologies via creativity experiments and wicked problem solutions, to creative collaboration in the real world and the connectivity of designers and engineers. But the topics go beyond this in their detailed exploration of design thinking and its use in IT systems engineering fields and even from a management perspective. The authors show how these methods and strategies work in companies, introduce new technologies and their functions and demonstrate how Design Thinking can influence as diverse a topic area as marriage. Furthermore, we see how special design thinking use functions in solving wicked problems in complex fields. Thinking and creating innovations are basically and inherently human – so is Design Thinking. Due to this, Design Thinking is not only a factual matter or a result of special courses nor of being gifted or trained: it’s a way of dealing with our environment and improving techniques, technologies and life. |
1. Schlagwortkette |
Problemlösen |
Kreatives Denken |
Aufsatzsammlung |
ANZEIGE DER KETTE |
Problemlösen -- Kreatives Denken -- Aufsatzsammlung |
2. Schlagwortkette |
Kreatives Denken |
Software Engineering |
ANZEIGE DER KETTE |
Kreatives Denken -- Software Engineering |
SWB-Titel-Idn |
393382044 |
Signatur |
Springer E-Book |
Bemerkungen |
Elektronischer Volltext - Campuslizenz |
Elektronische Adresse |
$uhttp://dx.doi.org/10.1007/978-3-319-01303-9 |
Internetseite / Link |
Volltext |
Siehe auch |
Volltext |
Siehe auch |
Cover |